![]() ![]() Luminous Run Duration: +0% Lv.3 Skill: Activating Luminous Run heals you for 25% of your total Health Lv.6 Skill: +10% Damage to Relic Skills Lv.10 Skill: Casting Luminous Run makes you immune to damage for 1 sec. Light Skill: dash forward and enter the spectral plane where you move faster and can pass through enemies. Holy Fury Damage: +0% Lv.3 Skill: -30% Holy Fury Mana Cost Lv.6 Skill: +10% Critical Hit Chance for Light Skills Lv.10 Skill: Holy Fury is doubled in width Luminous Run Light Skill: bring the light to bear in a focused energy beam that deals 330% Weapon Damage over time and Slows enemies. ![]() Light Spear Damage: +0% Lv.3 Skill: While in Harmonic Form, heal 20% total Health per enemy hit with Light Spear Lv.6 Skill: +50% Harmonic Form Duration Lv.10 Skill: While in Harmonic Form, also throw a Dark Spear Holy Fury Light Skill: fire a spear made of light that deals 870% Weapon Damage and pierces targets. Light Skill: everyone in your blessed circle gains 35% bonus damage, with the Dusk Mage gaining an additional 15% per ally in the circle.Ĭonsecration Buff Damage Bonus: +0% Lv.3 Skill: Consecration is 25% larger and knocks back enemies Lv.6 Skill: 25% chance to become Intangible on Potion use Lv.10 Skill: Consecration heals 3% total Health per second Light Spear Infused enemies take 20% Weapon Damage per second for 4 seconds Lv.6 Skill: +30% damage for Basic Attacks Lv.10 Skill: Infused enemies explode on death for 400% Weapon Damage, Infusing enemies hit by the explosion ConsecrationĪctive Skill – 5 Mana – Cooldown: 16 Sec – Duration: 8 sec. ![]() Radiant Blast Damage: +0% Lv.3 Skill: Blast Infuses enemies. Light Skill: blast enemies at a target location with holy light, dealing 210% Weapon Damage. ![]() Lv.6 Skill: +20% Light Skill damage Lv.10 Skill: While in Harmonic Form, fire 2 Holy Bolts Radiant Blast Holy Bolt Damage: +0% Lv.3 Skill: Every 3rd cast fires a larger Bolt that deals 50% more damage. Light Skill: directs a holy bolt at foes for 250% weapon damage. Use light skills to buff your attacks or avoid damage. Light skills focus the fading light of day into single target or piercing ranged attacks. Light and dark used in concert boosts the effectiveness of each, giving the Dusk Mage a variety of choices for every encounter. Relics have to be Crafted at the Reliquary in your Fort.The Dusk Mage taps the power of Ember by balancing the forces of light and dark.įleet of foot, mysterious and elusive, the Dusk Mage channels the light with precise ranged and melee attacks, while embracing the chaotic darkness with destructive curses and multi-target missiles. Each skill can have up to 10 points allocated to it. Up to 40 total Ember Weapon skill points are unlocked when leveling the relic which can be allocated among all of these skills. The level 1 ability, typically providing a large percentage boost to damage and/or other bonuses, is triggered upon activating the relic using the W key or right button on a gamepad.Įach ability, excluding the level 30, has two associated skills that can improve the ability. These weapons will level up with sufficient XP, unlocking abilities at levels 1, 5, 10, 15, and 30. Relics are intended to function like one-third of a character's build alongside the character's class and other equipment. In Torchlight Frontiers, Relics are special weapons which gain XP from kills while they are carried. You can help Torchlight III Wiki by expanding it. ![]()
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